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Stack-O-Bot

These projects involved multiple components focused on building various mechanics and levels within the Stack-O-Bot environment. I was tasked with implementing a range of gameplay features and environments using the Stack-O-Bot asset pack, which allowed me to explore different aspects of game design including scripting mechanics, level construction, and hazard implementation.

My Contributions:

Designed and implemented a grappling hook mechanic using Blueprint scripting.

Focused on creating a dynamic and responsive mechanic that provided fluid movement and added complexity to the gameplay.

Designed and built a small, multi-part level using Stack-O-Bot assets.

Integrated environmental hazards that could deplete the player's health, including obstacles that required careful timing and strategy to overcome.

Followed a guided lesson with my professor to create a simple top-down level using Stack-O-Bot assets.

Implemented basic level design principles to create a functional and engaging top-down perspective layout.

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